11/1/2022 0 Comments Cinemagraph pro by flixel androidRoughly 95% of the content being shared on our platform was coming from an unstable (shaky) video source. Not the most scalable way to do things, but it was manageable and we needed to know how bad the problem was. Our research for this was very straightforward: we looked at every single cinemagraph that was created and shared. Once we solved the obvious problem of load times, it was time to look at the non-obvious problem of shaky video captures. With higher quality at much lower file sizes, we were able to fix our load times while producing improved output. Like all good solutions, the answer was obvious once we found it: we switched from gif files to video files. Having explored our options, we knew that gif files had to go. We also tried tweaking the quality settings of our gif generation, but the resulting output looked terrible. The easiest option was to spin up more servers, but after costing that option out we knew we’d run out of money fast. We looked at a few ways of addressing the slow load times. #Cinemagraph pro by flixel android how toSecondary goal: figure out how to address the issue of shaky video captures. Primary: fix the slow load times in order to make the app usable. Without a stable source file, the app itself didn’t provide much value. The other issue we noticed was that people were taking really shaky video footage, which resulted in broken looking cinemagraphs. Combined with our massive influx of traffic, our servers simply weren’t able to handle the load. The app was generating gif files: a 30+ year old format with large file sizes. The social network had a glaring issue that was obvious just by using the product: the load times were brutally slow. However, within a matter of weeks we saw what every startup dreads: hockey-stick decline.įlixel v1 was both a cinemagraph creation tool and a social network. Thanks to our launch efforts, we were able to achieve what every startup wants: the fabled “hockey-stick” growth. We believed in the potential of building a tool to help pioneer a new form of art. Unfortunately, just as quickly as they showed up…they left.ĭespite this setback, in May 2012 my dev partner Mark Pavlidis and I joined Flixel Photos Inc. Thanks to a glowing review from FastCo Design, we had hundreds of thousands of new users in our first month. Flixel v1 was released for the iPhone in March of 2012. We built the first version of Flixel during my time as the founding design partner of Endloop Mobile. By tweaking the length of the clip and the way it loops, you can achieve a seamless animation. The app works by capturing a few seconds of stable video footage, then “painting” the area you’d like to animate using our patented interface.
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